![]() However, the same cannot be said of other structures such as floors. ![]() ![]() Unlike raising bridges, which require an area of solid ground, retractable bridges can be built using existing bridges as their sole means of support. The material required for a bridge is less than the material required for building an equivalent area of floor tiles (1 + area/4, rounded down), and when a bridge is deconstructed the materials are deposited on the ground next to where the bridge stood rather than falling down into the open space it spanned. A bridge will require both architecture and masonry (or carpentry or metalsmithing if wood or metal is used) to complete. You'll need to change the size to suit your needs with the k, h, u, and m keys the bridge's dimensions can be set anywhere up to 10 tiles on a side ( including an anchoring tile at one end on solid ground or other constructions). Bridges are built from the build menu, under brid ge.Ī bridge defaults to a single tile in size. It might be possible to protect a pump by ensuring the ground it is placed on only has a single free tile in front of it to make it impossible to stand two tiles away, but I wouldn't bet on it, and if it does work, you'll get your embark fouled up by building destroyers caught on the tile outside of the output tile unable to break the incredible attraction of a destructible building unless you can present them with some juicy live bait (like stupid outpost liaisons who just have to path by near the Titan).A bridge is a building (not a construction) that spans multiple tiles allowing dwarves to go across water, magma, and other obstructions. If that is correct and multi tile buildings are represented by all their tiles (any of the tiles can be targeted), then you'd need to hoist the pump up in the air to protect the exposed pump tile, and make sure the tile two tiles away from the pump is unavailable either by being blocked by a wall or similar, or by being in the air. Would this allow fish to return, as the water would be over a river bed and would be flowing off the edge of the map?Īs far as I understand the condition to destroy a building is to be able to stand two tiles away from it perpendicularly with a path up to it (and I think that path can be from behind as well). ![]() I could potentially pump water up into the river without removing the floors. There is an aquifer only a few z-levels further down. I am tempted to do a little SCIENCE here instead, though. Hopefully the river's ecosystem will not have been completely destroyed by my mistake and fish will return once the water has been restored. I think I am going to have to dismantle my floor so that rain water can once again fill my river. Now that the river has been completely floored over, it has dried up. This was also a safety feature, as I was using the river as a water source for flooding what I hoped would become an underground tree farm, and did not want to leave the fortress vulnerable to attack via the plumbing.Īlas, I seem to have made a grave mistake. To my surprise, this was possible, as apparently it is possible to build floors right up to the edge of the map. To fix this, I decided to build a floor over the entire river. This was especially annoying when visitors would spend entire seasons swimming in the river rather than pathing into the safety of my fortress to study or join in the inn's festivities. So, I embarked at the head of a river, but this river had a tendency to never be full of water, so my dwarves and visitors would often path through it, much to my dismay and annoyance.
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